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Posted 20 hours ago

Clementoni 59212 Galileo SlitherBot Robot for Children from 8 Years, Mehrfarbig, ‎27.6 x 6 x 18.8 cm

£9.9£99Clearance
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added new option "small tags" and keyb shortcut JJ which limits tag size to snake width. *Thanks Worm Buns for the idea*

fixed menu logo animation when enabled and alternative menu layout, both messed up around the migration to v6. changed FPS limiter to use common fixed values instead of numeric ones and also increased to 300 fps as 300hz displays became more common (although chrome is still limited to 240 it seems) By default (clean install) or if "no team" button selected, the mod does not attempt to connect for team membership therefore your game session is entirely anonymous but if however you were part of a team and you were banned, as long as teamID and authkey fields have something filled in, the mod will try to validate them retrying each minute and you will appear in that team's log as red flagged (attempt of connection). Whenever you want to drop out of any team, remember to press the "no team" button which erases the teamid and authkey fields.added settings options transparency and minimum bot circleing score *Thanks SlitherBoss for the idea* added benchmark commands !timedemo and !timedemo1 for use especially during choosing skin. Read more about it here or here. This extension now adds additional skins in the game Slitner.io. In the future releases, SlitherPlus will allow generating custom skins. Meanwhile, you can use several predefined skins. All skins from this extension can be only seen by users of this extension.

UPDATED August 13 2022 8h35] You have five minutes to earn 100k. Please, take a screenshot shot once you reach it. You win five psypoints, can be done only once in 24h. TeamID key is used to identify a certain team in a unique way. This represents an isolated database of players that share common location and chat. rate in K/m or k/hh: it shows an average of how fast you scored expressed in K(score)/minute up to 40K then it switches to K/hh(half hour ie.: 30 mins). Why hh(half hour)? because that's what it takes for a fast player that is constantly agrressive, kills and eats successfully to reach 100K score. My personal best in solo gameplay is 100K in 27 mins meaning 111K/hh, and 460K in 2h25m meaning 95K/hh. In short, the goal of scoring with 100K/hh is a perfect round number you want to reach. The faster you will play you'll notice sometimes you can score even 200K/hh or more (I'm not talking about bot rain here) but as you grow it will be harder to keep up with that rate, but nevertheless keep murdering around and try to keep that rate around 100K/hh.fixed kill counter bug always adding 1 even when multiple kills at once. *Thanks Saya for reporting it* The glowing orbs are your key to sustenance. By eating them, you increase the snake's size and gain more energy for boosting. The bigger the snake, the better your chance to trap other snakes

Press 33 for the new food to appear smaller, like the pellets on the floor. Relax after a snake dies the trail of food will be clearly visible. Why? it blinds me, small snakes can spawn right into it, and again less work for cpu/gpu to draw it. This features allows for a client side trail of food, meaning, that other players can not see it. This can be used for fun purposes. Press F to toggle and G to change colors and H for size and J for crazy mode estimated performance gains with faster skins at 240 FPS with any display refresh compared to disabled: Rounded Plain - 30%, NTL textured - 55%, Squared Plain - 270% (not a typo). Squared Plain performs almost as fast as skinless (sometimes even faster depending on how many snakes and their size) but still allows you to see the true colors of skins custom built skins can now be saved and reused anytime later on *Thanks Nadya30 & Xarxes for the idea*

The other special orbs can occasionally be found floating around the arena. These floating orbs will run away if you chase them, but it is worth more than the average dots around, so it may be worth pursuing. Capture Other Snakes Various graphic settings for improved FPS and visibility. For example, you can disable the effects of snake acceleration and death. Beware of aggressive power management settings as they usually affect applications that need sudden spikes in CPU (like sudden big snakes entering your field of view). It is best to disable it and also pay attention to network card power management especially if it is wireless. all game graphics are now loaded from locally stored subfolder named s. You can replace graphics saving them with the same name to enhance your gaming experience with your own tags or cosmetics (like flags and such) but they won't be visible to your team (they will be replaced by the original one unless they make the same change as you)

Read LICENSE.md for more info. MimiNake: A super clever slither.io robot using Evolutionary Neuro Network estimated performance gains with faster skins at 60 FPS with 60Hz display compared to disabled: Rounded Plain - 20%, NTL textured - 33%, Squared Plain - 62%. Default is smart bot ON which gathers food and starts circleing above 2k (2000 points) in any direction.

NTL network sharing (players using NTL MOD can see each-other's cosmetics, tags and neon skins if not in stealth mode) PS: export settings saves everything slither related including kamikatze's score ID (for persistance) added MAX FPS button that sets everything to lowest cpu usage possible for people with weak computers and/or who do not understand yet what every option does or how it affects performance respawn (00) will no longer be honored above 1k score to prevent accidental typing (but 99 still works) added 50 FPS limiter for weak computers. Old 'max fps' renamed to 'slow cpu' (to avoid some confusion) and switches to 50 fps. this should squeeze max performance from any old junk computer.

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